#ifndef TERRAIN_H
#define TERRAIN_H

namespace Eternal
{
	namespace Scene
	{
		class Chunk;
		static unsigned short i_arrBlocks[512][512][32];
		class Terrain
		{
			public:
				Terrain();
				~Terrain();
				
				void Load();
				void Render() const;

				friend class TerrainChunk;
			private:
				Chunk *Chunks;
		};
	}
}

#endif